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A structured value is a collection of variables, called fields, each with a name and a type. For example, a structured value might contain an integer called item and a char* pointer called name.
Structured values (or simply structures) are useful because they allow you to group values and to treat the group as a single value.
Each structured value has a type that must be defined within the program. Define a type of structures using struct. For example,
struct PairOfInts { int a; int b; };creates a new type PairOfInts, where a value of type PairOfInts has two fields, called a and b, each of type int. Type definition
struct Cell { int item; char* name; };defines type Cell with two fields.
Notice the semicolon at the end of a structure type definition. Be sure to include it.
If a module exports a structure type, put the type definition in a header file. If the module does not export the structure type, put the type definition near the beginning of the .cpp file. The type needs to be defined before you use it.
Create a structured value the way you would create any variable. For example, statements
PairOfInts p; Cell c;create a variable p of type PairOfInts and a variable c of type Cell. Use p.a and p.b to refer to the a and b fields of structured value p. For example,
PairOfInts p; p.a = 100; p.b = 200;creates and initializes a structured value.
Variables p and c created above are stored in the frame of the current function. To create a structured value in the heap, use new. For example,
PairOfInts* q = new PairOfInts;makes q point to a newly allocated PairOfInts structure.
A structure is treated like a value that occupies a given number of bytes. For example, assuming that an int occupies 4 bytes, a value of type PairOfInts occupies 8 bytes, enough room for two ints.
You can move structures around like other values. For example,
PairOfInts x, y; x.a = 20; x.b = 40; y = x;initializes structure x, then copies that entire structure into variable y. So you will find that y.a has been set to 20 and y.b has been set to 40.
Write a definition of structure type Employee, where a value of type Employee has three fields: (1) a constant null-terminated string called name, (2) a value of type double called salary and (3) a constant null-terminated string called office. Answer
Using the type Employee from the preceding exercise, write statements that create an Employee called Phil and that sets Phil's name to "Phil", salary to 80,000 and office to "232D". Answer
Write statements that create another Employee variable PhilCpy, and copy all of the information from variable Phil into variable PhilCpy. Answer
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