Syllabus
CSCI 2530
Algorithms and Data Structures
Section 001
Spring 2017

Class meeting 5:00–5:50 MTuWTh
Brewster D105
Instructor Karl Abrahamson
Office Sci&Tech C-113
Office hours M–Th 3:00–4:00,
F 11:00–12:00 or by appointment
Phone 328-9689
Email abrahamsonk@ecu.edu
Course web page www.cs.ecu.edu/~karl/2530/spr17/
My web page www.cs.ecu.edu/~karl/
Lecture notes CSCI 2530 Notes (www.cs.ecu.edu/~karl/2530/spr17/Notes/).

Contents

  1. Preamble
  2. Prerequisites
  3. Course objectives
  4. Grading
  5. Programming Assignments
  6. Attendance policy
  7. Recommendations for success
  8. Lecture schedule and reading assignments
  9. Ethical issues
  10. Additional information

Preamble

This class will interfere with your social life. It will cut into your leisure time.

You will need to read the lecture notes and work the exercises in the lecture notes to be successful. Plan to spend significant time each week outside of class reading, working the exercises and doing the assignments for this course.

The amount of time that you need to spend will depend greatly on how efficiently you work, and that will depend largely on whether you follow the instructions. I will show you how to work efficiently. It is up to you to put what I show you into practice.

In the past, many students have ignored my advice (and even their own common sense) and used software design methods that are proven time wasters. Those students have fared poorly. Hopefully, you will do better. Here are a few things that you should do and things to avoid.

Do.

  1. Read the notes. Do the exercises in the notes. The exercises will help you to remember what you read and understand what you are doing when you work on assignments.

    Come back to the notes later and read them again. You will get a lot more out of them that way.

  2. Start to work on assignments early.

  3. Write sensible, concise and precise documentation in your programs early. Do not try to keep information about what a function does only in your head. Writing it down forces you to make your thoughts precise, and that is crucial.

    Documentation also is very valuable when you come back to your work. You will have forgotten things, and you do not want to spend time reverse-engineering what you wrote earlier.

  4. Follow sound debugging procedures, as explained in class. Put useful traces in your program. Learn how and when to use a debugger.

  5. Proofread what you write.

  6. Draw pictures of data structures that you use. You cannot keep them in your head.

  7. Ask questions when you are stuck. Do not just give up. Do not spend a lot of time trying to figure out one small issue.


Do not.

  1. Do not wait until the due date to start an assignment.

  2. If your program does not work, do not try random experimentation to try to get it work. That will waste your time as you make your program worse and worse.

  3. If you start late, you will be tempted to turn in someone else's work. Do not plagiarize work, regardless of how tempting it is.


Prerequisites

The prerequisite is CSCI 1010 or equivalent. You should be familiar with the basics of a programming language such as Java, C++ or C#.

IMPORTANT
This course offers more advanced material on the general topic covered in CSCI 1010, and so, according to university policy, you cannot repeat CSCI 1010 for credit after completing CSCI 2530. If you received a grade of less than C in CSCI 1010, or if you need to retake CSCI 1010 for any reason, do not take CSCI 2530 without consulting me.

Course objectives

The focus of this course is advanced computer programming techniques and algorithms, primarily those that rely on data representation schemes. The language is C++, with emphasis on the C subset. Students are not expected to have used C or C++ before. Part of this course is an introduction to C++, covering all aspects needed in this course.

This course emphasizes concrete aspects of data structures, also called physical data structures. Data abstraction, the other side of data structures, is emphasized in CSCI 2540, although we introduce some of its most basic ideas in this course.

This course also introduces software design, development and debugging techniques. You will learn to work more like an expert.

For many of you, the material in this course is the closest you will come to machine language, an important topic for software developers to understand. This course therefore concentrates on the C subset of C++, with only a few features of C++ used. We will not use C++ libraries such as the Standard Template Library. We will see how things are done at a level close to machine architecture without relying on others do have implemented the ideas for us.

You will come out of the course able to write working multi-module C++ programs using complex data structures. You should be able to offer arguments concerning the correctness of your programs, and be aware of algorithmic and efficiency issues. For more, see student competencies below.

Topics

The following is a partial list of topics to be covered (though not exactly in the order listed).

  1. Basics of the C subset of C++. Variables, expressions and statements. Control structures. Functions. Recursion. Types and data, including structures and arrays.

  2. Pointers and memory management. Dynamic memory allocation and deallocation.

  3. Physical data structures, including linked lists, trees and hash tables.

  4. Algorithms on physical data structures, including both iterative and recursive algorithms. Correctness and efficiency of algorithms.

  5. Abstract data types.

  6. Designing, developing, understanding, testing and debugging programs and components of programs.

Student competencies

After successfully completing this course, students will have the following abilities.


Grading

Quizzes and the final exam

There will be 7 quizzes, on the following dates.

  1. Thursday, January 19
  2. Thursday, February 2
  3. Thursday, February 16
  4. Thursday, March 2
  5. Thursday, March 23
  6. Thursday, April 6
  7. Thursday, April 20

There will be no makeups for missed quizzes.

Each quiz will take somewhat over half of the class period. Before the quiz we will review for the quiz.

You can bring one prepared 8.5x11" piece of paper, written on both sides, to each quiz. You can write anything that you like on that paper. I will not collect it.

I will drop your lowest quiz grade and count the remaining 6.

The final exam will be at 7:00pm–9:30pm Wednesday, April 26. The final exam will cover all of the material for the course. You can bring two prepared 8.5x11" pieces of paper to the final exam.

Computing grades

Grades will be computed as follows.

Grading
6 quizzes (best 6 of 7) 33% (5.5% each)
A comprehensive final exam 23%
Nine programming assignments 35% total. By assignment number:
(0: 1%) (1: 3%) (2: 3%) (3: 3%) (4: 3%) (5: 3%) (6: 6%) (7: 6%) (8: 7%)
Attendance 9%

You will start with 9 points for attendance and lose one point for each unexcused absence. I will base attendance not only on what I record in class but also based on whether you took a quiz and on whether you were present to pick up a quiz when it was returned.

Tentative cutoffs for grades will be as follows. These cutoffs will not be raised.

Grade cutoffs
A 93%
A– 90%
B+ 87%
B 83%
B– 80%
C+ 76%
C 72%
C– 68%
D+ 64%
D 60%
D– 56%

IMPORTANT

It is not possible to learn the material of this course effectively without actually "getting your hands dirty" and doing the programming. Accordingly:

In order to pass this course, you must receive at least a 50% overall grade in the programming assignments.
This supersedes the score computed by adding grades together.

Incompletes

No incompletes will be issued in this course except for extraordinary circumstances, and even then only if you are nearly done already and have done work of acceptable quality, so that it is realistic that you can pass the course. An incomplete will not be given simply because a student could not find the time to do the course work. By registering for this course, you are committing to finding time to do the work.


Programming assignments

Writing and running programs

The programming assignments are available from the course web page. Scroll to the bottom of the page.

The programming assignments for this course are probably larger than you have done before. Expect them to take time to complete. If you start on the due date, you will not be able to complete them. Start early, and plan for unexpected difficulties. If you have two weeks to do an assignment, there is a reason.

The first few assignments are considerably shorter than later assignments. Do not become complacent.

I will compile and run programs using the g++ compiler on Linux. I will use the following flags when compiling programs:

-g -Wall -W -Wshadow -O
I strongly suggest that you test your programs using the same compiler with the same flags.

Students who do inadequate testing can expect poor grades.

Never make a modification, no matter how trivial, without testing your work before submitting it.

Grading of submissions

Grading of submissions is explained in the notes. Read that page about how programs will be graded so that you are aware of expectations.

An important point concerns programs that do not compile without fatal errors. I expect you to write working computer programs. I expect you to test your programs on several inputs. If your program does not compile, I know that you have not tested it even once. Accordingly,

IMPORTANT
A program that does not compile without fatal errors receives a grade of 0, regardless of how much work you have put into it or of how close it is to working.

Plagiarism

Plagiarism of programming assignments is a serious problem. Never submit someone else's work as your own. Do not get a copy of a function definition from someone else and insert it into your program. You are expected to do all of your own work. If your submission is 50% your work and 50% someone else's work, then your work is considered to be plagiarized.

IMPORTANT
If I believe that you have submitted plagiarized work, you will receive a grade of −50 points on that assignment. Yes, your points will be negative.

If you share your work with another student, expect that student to submit your work with his or her name on it. That has happened many times. Both of you will receive a score of −50.

If I say that your assignment is plagiarized and you do not agree, you are welcome to discuss it with me to explain the circumstances.

To avoid problems with people stealing your work, do not recycle printouts of your program code in a place whether other students can pick them up.


Attendance policy

You are expected to attend class. You are responsible for announcements and assignments given in class. If you miss a class, it is up to you to obtain notes and any other information that was provided in the class. Excuses that you did not know about something because you did not come to class and did not obtain the information will not count for anything at all.

Those who do not attend class can count on doing poorly in this course. If you choose not to attend class, then you must live with the consequences of that choice, however bad they are.

Even if you believe you already know what we are covering, come to class. If you don't, you will end up missing material that you did not know we were going to cover and you will fall behind.

If you are having trouble understanding the lectures, do not stop coming to class. Come to office hours or ask for help from teaching assistants in the lab (Austin 208/209). Get help as early as possible.


Recommendations for success

  1. Resolve to work hard and get a good grade in this class.

  2. Attend class. Arrive on time.

  3. Do not bring distractions to class. If you read your email, listen to music, send and receive text messages or engage in other distracting activities during class, you will get very little out of class. That will show up in your grade.

  4. Ask questions in class. If you do not understand something, ask a question about it.

  5. Ask questions outside of class. If you have a question about an assignment, submit your work so far as a question, as explained in the assignment, and send me an email with your question. Ask questions early. Do not wait until the last minute.

    Please use a subject indicating that you are asking a question for CSCI 2530, and always include your name in your email. A reasonable subject for a question about assignment 3 is

    CSCI 2530 question about assignment 3
    Please send email to the address listed on the first page of this syllabus. Do not expect immediate answers. Give yourself time to get answers.

  6. Schedule time to work outside of class.

  7. Do not allow yourself to fall behind. Work on the assignments early. Do not wait until just before the deadline. If you start to fall behind, work right away to catch up. If you are falling behind because you do not understand something, ask for help. Do not just give up!

  8. Read the lecture notes twice. Take a break (a whole day or longer) in between. Work the exercises. Later in the term, go back over notes that you looked at earlier in the term. You will learn much more that way.

  9. Get adequate sleep. Sleep is important both before and after you learn new concepts. Sleep before enables you to concentrate and think clearly, and sleep afterwards is critical for moving new information into permanent memory.


Lecture schedule and reading assignments

The following schedule lists brief topics along with sections from the lecture notes that cover them. You should read the relevant sections of the lecture notes before the class. Sections in parentheses are important to read but will probably not be discussed in class except to answer questions.

Quiz dates list review material for the quiz. You should be able to understand what each quiz will cover based on that review material.

This outline is tentative and might need to be adjusted, based on how many questions there are and on how quickly we are able to cover topics.

Data structures:
Abstract data types.
Conceptual lists.
Operations on conceptual lists.
Looping over a linked list in the conceptual view.
Date Topics Reading
M. 1/9 Class canceled due to ice.  
Tu. 1/10 Introduction:
Syllabus. General advice.
Avoiding the swamp.
C, C++, Java and Smalltalk.
1. Introduction.
2. Advice.
5.1. Discussion of C++.
(6.1. Standards: motivation.)
W. 1/11 Assignment 0 assigned.
System:
System: Linux, xlogin.
Compiling and running C++ programs.
Grading of programming assignments.
Coding standards.
C++:
Expressions and statements
Creating and using variables.
5.3.1. Expressions.
5.4. Statements
5.5. Variables (creating, names, assignments)
(3.1. Logging into xlogin.)
(3.2. Basic Linux.)
(3.3. Compiling and running C++ programs.)
(6.2. Standards: file names.)
(6.10.1. Standards: elementary statements.)
Th. 1/12 C++:
Numeric types and constants.
Types bool and char.
Arrays
5.3.2. Numeric types and expressions.
5.3.4. Characters.
5.11.1. Arrays (through array bounds errors).
M. 1/16 Holiday  
Tu. 1/17 C++:
Functions
Defining functions
Parameters
Scope
5.7.1. Functions.
5.7.2. Defining functions.
5.8. Scope.
6.4. Standards: choosing names.
6.5. Standards: variables and parameters.
6.8. Standards: functions.
W. 1/18 Assignment 0 due.
C++:
Boolean values and expressions. Comparisons.
Converting from English to boolean expressions
If-statements.
Compound statements. Indentation.
5.3.3. Boolean values and expressions.
5.3.6. Precedence.
5.6.1. Making decisions.
(6.6. Standards: expressions.)
6.10.2. Standards: components of statements.
6.10.3. Standards: if-statements.
Th. 1/19 Quiz 1:
Numeric and boolean expressions.
Precedence.
Variables.
If-statements.
Defining functions.
Elementary arrays.
Review: (work the exercises!)
5.3.1. Expressions.
5.3.2. Numeric expressions.
5.3.3. Boolean values and expressions.
5.3.6. Precedence.
5.5. Variables.
5.6.1. Making decisions.
5.7.1. Functions.
5.7.2. Defining functions.
5.11.1. Arrays (through array bounds errors).
M. 1/23 C++:
While-loops.
Functions with loops.
Planning a loop.
Hand-simulating loops.
Watch out: semicolons
5.6.3.1. While-loops.
(6.10.5 Standards: commas and gotos.)
Tu. 1/24 Function contracts.
Procedures.
Input and output using cstdio.
4.1. Documentation.
4.2. Contracts.
5.2. C++ comments.
5.7.4 Procedures.
5.9.1. Standard input and standard output.
5.9.2.1. Output.
5.9.2.3. Input.
(6.7. Standards: input and output.)
6.9. Standards: contracts.
W. 1/25 Assignment 1 assigned.
C++:
The main function
For-loops.
Breaking out of loops.
5.6.3.3. For-loops.
5.6.3.4. Breaking out of a loop.
5.6.3.5. Infinite loops.
5.7.6 Main.
(6.3. Standards: file format.)
6.10.4. Standards: loops.
(6.15. Standards: program design.)
Th. 1/26 Algorithms:
Scan algorithms with loops.
Search algorithms with loops.
(6.16. (through 'keep simple things simple').)
8.5. Scan algorithms (loops).
8.6. Loop invariants.
8.7. Search algorithms (loops).
M. 1/30 C++:
Function calls and frames.
Algorithms:
Recursion.
Recursive algorithms and equations.
5.7.2. Frames.
8.3. Recursion.
Tu. 1/31 Algorithms:
Scan algorithms with recursion.
Search algorithms with recursion.
Tail recursion.
8.3. Recursion.
8.4. Tail recursion.
8.5. Scan algorithms (recursion).
8.7. Search algorithms (recursion).
W. 2/1 Assignment 2 assigned.
C++:
The memory and pointers.
Pointer diagrams
Operations on pointers.
5.10.1. The memory.
5.10.2. Pointers.
Th. 2/2 Assignment 1 due.
Quiz 2:
Loops.
Defining functions.
Recursion.
Scan algorithms.
Search algorithms.
Review: (work the exercises!)
5.6.3.1. While-loops.
5.6.3.3. For-loops.
5.7.2. Defining functions.
8.3. Recursion.
8.5. Scan algorithms.
8.7. Search algorithms.
M. 2/6 C++:
Parameter passing.
Call by value and by reference.
Areas of memory.
The new and delete operators.
Memory leaks.
Dangling pointers.
5.7.5. Parameter passing.
5.10.5. Using the heap.
5.10.6. Dangling pointers and memory faults.
6.11. Standards: pointers.
Tu. 2/7 Arrays.
Arrays as pointers.
Arrays as parameters.
5.11.1. Arrays.
5.11.3. Arrays as pointers.
5.11.4. Arrays are parameters.
W. 2/8 C++:
Const array parameters.
Allocating and deallocating arrays.
Examples with arrays.
5.11.5. Allocating and deallocating arrays.
Th. 2/9 Assignment 2 due.
Assignment 3 assigned.
Assignment 3.
Equivalence relations.
A data structure for managing equivalence relations.
  Assignment 3.
(6.16. Other requirements (advertise private, dup code).)
M. 2/13 C++:
Array size.
Pointer arithmetic.
Characters.
Null-terminated strings.
String constants.
Functions on null-terminated strings.
5.3.4. Characters.
5.11.2. Array size.
5.11.3. Arrays as pointers.
5.12.1. Null-terminated strings.
(6.12. Standards: arrays.)
Tu. 2/14 C++:
More on null-terminated strings.
Header files. Linking.
Function prototypes.
5.12.1. Null-terminated strings.
3.5. Linking modules.
6.13. Standards: linking (link only).
W. 2/15 C++:
Structures. Operations on structures.
Arrays of structures.
Constructors.
Passing structures to functions.
5.13.1. Structures.
5.13.2. Using structures.
5.13.3. Constructors.
5.13.4. Structure parameters.
Th. 2/16 Quiz 3:
Parameter passing modes.
Pointers.
Allocating and deallocating memory in the heap.
Arrays.
Arrays as pointers.
Allocating arrays.
Null-terminated strings.
Review: (work the exercises!)
5.7.5. Parameter passing.
5.10.2. Pointers.
5.10.5. The heap.
5.10.6. Dangling pointers.
5.11.1. Arrays.
5.11.3. Arrays as pointers.
5.11.4. Arrays as parameters.
5.11.5. Allocating arrays.
5.12.1. Null-terminated strings.
M. 2/20 Assignment 3 due.
Assignment 4 assigned.
Assignment 4.
Weighted graphs.
Minimal spanning trees.
Kruskal's algorithm.
Assignment 4.
Tu. 2/21 C++:
Pointers to structures
Recursive structures
Data structures:
Linked lists.
Functions on linked lists.
5.13.5 Additional issues on structures.
10.1.3. Linked lists.
10.1.4. Nondestructive functions on linked lists.
W. 2/22
10.1.1. Conceptual lists.
10.1.6. Looping over lists.
Th. 2/23 Algorithms:
Linked lists.
Recursive algorithms and equations.
10.1.2. Equations on lists.
M. 2/27 Data structures:
Linked lists.
Destructive algorithms.
Memory sharing.
10.1.5. Memory sharing.
10.1.7. Destructive operations on lists.
10.1.8. Comparison with arrays.
Tu. 2/28 Debugging:
Tracing. Controlling tracing.
Using gdb.
6.14. Standards: tracing.
7.5. Tracing.
7.6. Using a debugger.
W. 3/1 Assignment 5 assigned.
Assignment 5.
Priority queues.
Assignment 5
10.3.4. Priority queues
Th. 3/2 Assignment 4 due.
Quiz 4:
Structures.
Linked lists.
Conceptual lists.
Equations on conceptual lists.
Iterative and recursive algorithms on linked lists.
Review: (work the exercises!)
5.13.1. Structures.
5.13.2. Using structures.
5.13.3. Constructors.
10.1.1. Conceptual lists.
10.1.2. Equations on lists.
10.1.3. Linked lists.
10.1.4. Nondestructive functions on linked lists.
10.1.6. Looping over lists.
10.1.7. Destructive operations on lists.
M. 3/6 to F. 3/10 Spring break
M. 3/13 Assignment 6 assigned.
Assignment 6.
Shortest paths and Dijkstra's algorithm.
Simulation.
Events and the event queue.
Representing a graph using an adjacency list.
Assignment 6.
Tu. 3/14 Algorithm analysis:
Running time as a function of input size.
Big-O and big-Θ notation.
Logarithms.
9.1. Analysis.
9.2. Example analysis.
(9.3. Profilers.)
W. 3/15 Assignment 5 due.
Data structures:
Binary Trees.
Functions on trees.
10.2.1. Trees.
10.2.2. Trees in C++.
Th. 3/16 Data structures:
Traversing a tree.
Trees as representations of sets.
Binary search trees.
10.2.3. Traversing trees.
10.2.4. Tables and sets.
10.2.5 Binary search trees.
M. 3/20 More on binary search trees.
Insert. Remove.
10.2.5 Binary search trees.
Tu. 3/21 Data structures:
Height-balanced binary search trees.
Rotations.
10.2.6. Balanced search trees.
W. 3/22 Data structures:
More on balanced binary search trees.
10.2.6. Balanced search trees.
Th. 3/23 Quiz 5:
Analysis of algorithms.
Binary trees.
Binary search trees.
Review: (work the exercises!)
9.1. Analysis.
10.2.1. Trees.
10.2.2. Trees in C++.
10.2.3. Traversing trees.
10.2.5 Binary search trees.
M. 3/27 Assignment 7 assigned.
Assignment 7.
Longest increasing sublists
Assignment 7
Tu. 3/28 Assignment 6 due.
More on assignment 7.
Reference counts.
5.10.7. Using reference counts.
W. 3/29 Data structures:
Binary search trees as tables.
Hash tables with chaining.
10.4.1. Hash tables.
Th. 3/30 Data structures:
Hash tables with open addressing.
10.4.2. Open addressing.
M. 4/3 Data structures:
Heaps and priority queues.
Operations on heaps.
10.3.4. Priority queues.
10.3.5. Heaps.
Tu. 4/4 Assignment 8 assigned.
Assignment 8.
Huffman trees.
Creating a Huffman code.
Assignment 8
W. 4/5 More on assignment 8.
Encoding.
Decoding.
Writing and reading a tree.
Assignment 8
Th. 4/6 Quiz 6:
Balanced binary search trees.
Heaps.
Hash tables.
Review: (work the exercises!)
10.2.6. Balanced search trees.
10.3.5. Heaps.
10.4.1. Hash tables.
10.4.2. Open addressing.
M. 4/10 Algorithms:
Sorting. Naive sorting.
Analysis of naive sorting.
MergeSort.
Analysis of MergeSort.
10.1.9. Sorting a linked list.
Tu. 4/11 Assignment 7 due.
Algorithms:
Quicksort.
 
W. 4/12 Algorithms:
Heapsort.
Analysis of Heapsort.
10.3.6. Heapsort.
Th. 4/13 Algorithms:
A lower bound for sorting.
 
M. 4/17 Review:
Equations on linked lists.
10.1.1. Conceptual lists.
10.1.2. Equations.
10.1.3. Linked lists.
10.1.4. Nondestructive functions on linked lists.
Tu. 4/18 Review:
Scan and search algorithms.
8.5. Scan algorithms.
8.7. Search algorithms.
W. 4/19 Review:
Null-terminated strings.
5.3.4. Characters.
5.12.1. Null-terminated strings.
5.11.3. Arrays as pointers.
Th. 4/20 Quiz 7:
Sorting
Linked lists.
Null-terminated strings.
Review: (work the exercises!)
5.12.1. Null-terminated strings.
10.1.1. Conceptual lists.
10.1.2. Equations.
10.1.3. Linked lists.
10.1.4. Nondestructive functions on linked lists.
10.1.6. Looping over lists.
10.3.6. Heapsort.
M. 4/24 Review.
Binary search trees.
10.2.5 Binary search trees.
10.2.6. Balanced search trees.
Tu. 4/25 Assignment 8 due.
Today is treated like a Friday.
We do not meet.
 
W. 4/26 Final exam, 7:00pm–9:30pm, Brewster D105  

Ethical issues

You can feel free to get help from anyone on the following issues concerning programming assignments.

  1. Understanding the problem description.
  2. Using the system software and hardware.
  3. Understanding the source of compile errors.
  4. Understanding broad issues of program or algorithm design for the problem.

But, other than from the instructor or graduate student tutor, it is considered cheating to obtain assistance for the following.

  1. Writing your program. This means any discussion about writing code or specifying algorithmic details.
  2. Fixing your program beyond syntax errors except for having someone ask you questions about your code. You must figure out how to change your code when errors are discovered (or talk to the instructor).

Additional information

For information about

please see the auxiliary information at http://www.cs.ecu.edu/~karl/2530/spr17/syllabus-aux.html.