19A. The Memory and Pointers


The main memory

The main memory (or simply the memory) is where variables and other information are stored while a program runs. Sometimes it is called the RAM, for random-access memory. From the perspective of a program, the computer's memory is a collection of bytes, each with an integer address. For example, there is a byte with address 0, one with address 1, one with address 2, etc., up to a very large number. A program can fetch the current contents of the byte at a given memory address and it can store a given value into that byte of memory.

A byte is just 8 bits. Most of data items are larger than that. For example, a value of type int is usually 32 bits, so it occupies 4 bytes.

A program refers to a block of memory using the address of the first byte in the block. For example, an integer stored in bytes 1000-1003 has address 1000.


Pointers and memory addresses as values

A memory address is called a pointer because you can think of it as pointing to a specific spot in memory.

From a machine language perspective, a pointer is the same as a long integer (32 bits on a 32-bit machine, 64 bits on a 64-bit machine.) A program can treat a pointer as information in the same way that it treats an integer as information.

But C++ treats pointers a little differently from the way they are treated in machine language. Each pointer has a type that tells the type of thing in the memory that it points to. To write the type of a pointer, write an asterisk after another type. For example,


Creating pointer variables

If you create only one pointer variable in a statement, then creating a pointer variable is just like creating any other variable. For example,

  int* q;
creates a variable called q of type int*. Like other variables, no initial value is stored into q automatically. So q starts out holding a junk pointer.

If you create two or more pointer variables in one statement, you need to be aware of a peculiarity of C++: Each variable that is a pointer needs to have a * in front of it. Statement

  char *r, *s;
creates variables r and s, each of type char*. Statement
  char *r, s;
creates variable r of type char* and s of type char. It does not matter where you put spaces. Statement
  char* r, s;
still makes s have type char, not char*.


Pointer operations

&x

If x is a variable then &x is the address where x is stored. So

  int v;
  int* p = &v;
makes variable p hold the address of variable v.

Notice that, if v has type T, then &v has type T *.


*p

If p is a pointer then *p is the variable to which p points. For example,
  int  v = 1;
  int* p = &v;
  *p = 2;
ends with v = 2, since *p is the same a v.

If p has type T * then *p has type T. For example, pointer p above has type int*. So *p has type int.

Notice that you write * after a type but before a variable. Here is a way to remember that. In declaration

  int* p;
the star comes between type int and variable p. That is, star comes after the type and before the variable. You can think of that as saying that p has type int*. But you can also write
  int *p;
which seems to say that *p has type int. Both are correct.


q = p;

If you set pointer variable q equal to pointer variable p, then it makes q hold the same memory address as p. So q and p point to the same place. It does not make q point to p.


*q = *p;

Remember that *p is the variable to which p points. Assignment *q = *p sets the variable to which q points equal to the variable to which p points. This is not at all the same as assignment q = p. For example, after
  int  x = 1, y = 2;
  int* p = &x
  int* q = &y;
  *q = *p;
variable y holds 1, since *p is the same as x and *q is the same as y.



Summary

A pointer is a memory address.

Operators & and * are opposites of one another.

If p and q are pointer variables then

  p = q;
copies the memory address that is in q into p. It makes p point to the same place as q. If p points to variable a and q points to variable b. Then
  *p = *q;
copies the value in b into variable a.


Exercises

  1. What sort of thing is stored in a variable of type long*? Answer

  2. Suppose that w is a variable of type long. Write a statement that creates a variable q of type long* and makes q hold the address of variable w. Answer

  3. Are statements

      int r = 0;
      long* p = &r;
    
    allowed? Answer

  4. Are statements

      long r = 0;
      long* p = r;
    
    allowed? Answer

  5. Suppose that p is a pointer of type int*. Write a statement that stores 25 into the variable to which p points. Answer

  6. Suppose that variable p has type Widget*. What is the type of expression *p? Answer

  7. Suppose that variable w has type Widget. What is the type of expression &w? Answer