/* * game.h * * header file for the game.c program * */ #define SIZE 4 enum Player {HUMAN, COMPUTER}; void initialize(char board[SIZE][SIZE]); void play(char board[SIZE][SIZE]); void printBoard(char board[SIZE][SIZE]); void terminate(char board[SIZE][SIZE]); void makeHumanMove(char board[SIZE][SIZE]); void makeComputerMove(char board[SIZE][SIZE]);